Keti
Darchiashvili
EST. 2005 // 44.00.12 N
[SYSTEM_STATUS: ACTIVE]
[TEMP: 14°C]
[MEM: 88%]
arklith
designs
Mashup Layer Mashup Layer 2
ANTI-DESIGN // ADVANCED COMPOSITING // METADATA EXPLORATION // NO FUTURE // SYSTEM OVERRIDE // DRAIN GENERATION // 2026 PORTFOLIO // ANTI-DESIGN // ADVANCED COMPOSITING // METADATA EXPLORATION // NO FUTURE // SYSTEM OVERRIDE // DRAIN GENERATION // 2026 PORTFOLIO //
Project
001
paranoia, gaze theory RES: 2480x3503
I_KNOW_YOU_HAVE_BEEN_WATCHING

the act of watching made literal, geometric, inescapable.

Project
002
monochromatic, blueprint, human as architecture One color, one idea
MEMORY_IS_PUNISHMENT

memory visualized as something that calculates, quantifies, and traps you.

Project
003
duotone, zebra distortion, acid color, typographic tension, anti-design YEAR: 2026
A_GIRL_IS_A_GUN
Project
004
a whispered subtext, manifesto Art as transgression, confrontation, and self-destruction
DOING_STRANGE_THINGS_IN_THE_NAME_OF_ART
Project
005
editorial, manga treatment, split composition, botanical, Japanese typography SOFTWARE: PS
FLOWER_FIELD
Project
006
archival, postage stamp, multilingual, taxonomy, pop culture subtext TOOLS: PS
WEIRD_FISHES
Project
007
geometric illustration, retro editorial, flat color, architectural composition, melancholy RES: 2480x3503
WICKED

Evil as loneliness. A horned figure sitting on a ledge not menacing anyone — just tired, small, watching a city that doesn't want him. The geometry below is a world that has no room for him in it.

Project
008
flat silhouette, halftone, anime/manga, chromatic aberration, monolithic composition TOOLS: PS, AI
DEVILMAN_CRYBABY

Grief rendered as a graphic weapon.

3RD_YEAR

SYSTEM_
PROFILE

STATUS: // AVAILABLE
[CREATIVE DETECTED]
[TOOLS: PS, AI, FIG]

Education

Currently enrolled as a 3rd Year IT student. Focusing on interface design, digital composition, and experimental media systems.

About

Arklith is a graphic designer based in Tbilisi, Georgia, working in poster design, Brand visual development, and image-making. Every piece starts from a concept — a line, a feeling, an idea that needs a visual argument — and is built until the image and the idea are the same thing. Available for poster commissions, key art, gig design, and Brand visual development work. Fast turnaround. No generic output.